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Community Roundup — Designs submitted for the Gravity Sketch 6.0 challenge

This week's Community Roundup is focused on the submissions for the 6.0 challenge. We gave the prompt "Flow" to the community to create around using some of the new functionality available in-headset — including the brush library. Here's a selection of the designs submitted, and their interpretation of the prompt. For a chance to be featured in future round-ups, simply tag us on any work you share or use the #GravitySketch hashtag.

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With the recent Gravity Sketch 6.0 release you can now easily access brushes in one click, and establish up to six presets that suit your workflow. The updates were made to keep creators in their all important flow state — so you can jump into a virtual room and start expressing your ideas at any time, with easily accessible tools that keep you creative and aren’t hidden under layers of tabs and dropdowns.

What comes to mind when you think of incorporating “Flow” into a creative design? We challenged the community to create using this prompt. All creations featured in this week’s community roundup were made as part of this 6.0 release challenge, taking particular attention to utilizing the all new brush library at some point in the workflow. Creations could be collaborative or an individual effort, and here are some of the results…

@fcd94art and @kuzmin_architect’s concept art

The key aspect of this concept art creation revolved around capturing the essence and sentiment of the word ‘Flow’. This immediately led Facundo and Egor to contemplate speed, and naturally, cars – with Ferrari exemplifying this feeling exceptionally well for them. They decided to reimagine the form of the vehicle, transforming it into a more abstract entity that shaped space. In the course of the experimentation, the “petal” form was centered around a silhouette, fusing architecture and automotive design into one comprehensive piece of art. They found great enjoyment in the process, learning from each other and engaging in discussions about VR modeling. Working with gradients and brushes in Gravity Sketch enabled them to emphasize the primary volume of the 3D model, making it more expressive. They call the project “a testament to the harmonious blend of creativity, technology, and the spirit of innovation.”

About Facundo Castellano Dávila & Egor Kuzmin

Facundo is currently employed as an exterior car designer at ZEEKR, residing in Gothenburg, Sweden.

Egor is working as an architect in the innovation team at AHW Ingenieure GmbH in Germany, and teaching Gravity Sketch to architecture students at Anhalt University of Applied Sciences.

@acsamundo’s bionic flow pavilion

This floating pavilion-installation is a spatial structure that allowed Alejandro to experience the behavior of “Flow” on a different scale. Gravity Sketch enabled the study of the properties of the lines in a free way, with an intriguing, organic layered structure as the result — formed by flow lines and surfaces that repeat themselves in a bio-form that seems almost liquid in the renders.

To build it, Alejandro first used his favorite brush from Gravity Sketch 6.0, the ink brush in “taper” mode. He feels this is the brush that allows the most gestural action, a free stroke to achieve a series of natural wavy lines. He then locked the layer, and went back over the path in a new layer using a custom stroke brush, before editing control points. The “melted” surface was created with a customized surface tool.

About Alejandro Castañeda

Trained as an automotive designer under the program City Universities Design by Nissan Design America, with experience in several projects, including: Nissan NDA, FCA Group, One-one Lab.

Alejandro is currently working on exploratory design, especially in sculpture form, design trends and visual communication for automotive and industrial design implementation. He experiments with traditional tools and future technologies together.

Alejandro’s Youtube channel

@crimsonza’s flow interpretation

Gravity Sketch > Blender

Ronald set out to create something organic and a little complex with many shapes that flow into each other. He uses Gravity Sketch for the intuitive symmetry toolset with the brushes and tends to favour polar symmetry in a lot of ideas. He didn’t use any reference to create the flower sketch, going from one stroke to another in a seamless flow of ideas, using the ink and ribbon tools. It was then exported as an .fbx to import into Blender. The total time spent in Gravity Sketch was about 90 minutes.

About Ronald Wong Ho Hip

Ronald works at a studio in South Africa that specialises in experiential events, virtual and live brand experiences. He studied 3D animation originally but fell in love with virtual reality some time later. Gravity Sketch is often used to conceptualise his ideas and models, and he holds weekly internal workshops on Gravity Sketch to get some of the creatives on board and using it too.

@csavenables’ sculpture

Gravity Sketch > Substance Painter > Nomad Sculpt

The Metaverse Artisans and Christian joined together in a collab room to all build their own version of ‘Flow’ in the same space. Christian started with the point-by-point surface tool to create the flowing twisting movement through space until it joined up with itself. Then, using the thicken tool in SubD, baked that and further refined the form by adding, moving and removing edge loops until the final form revealed itself. He then took it into Substance Painter (via Blender) to texture, and finally into Nomad Sculpt on iPad to realtime render the turntable video.

About Christian Venables

Christian Venables is an XR artist & developer from the UK. His background in Architecture and 3D design has provided a solid foundation for exploration in XR discovery. He’s recently completed AR effects for Coachella and Hyundai. Whilst very passionate about bringing quality, narrative driven experiences to people, he also loves collaborations with XR tech and co-founded the Metaverse Artisans to do this.

@chadtanutan_design’s flow couch

Pen & paper > Gravity Sketch > KeyShot

Chad’s main goal with this piece was to design a flowy and organic-shaped couch, inspired by a water splash and a cloud. After having the idea, he sketched it on paper first and then sketched it in Gravity Sketch. The ink brush was used to create the basic shapes before moving on to the surfacing tool. The model was then exported and rendered in KeyShot.

About Chad Gabrielle Liza Tanutan

Chad is a 23-year-old industrial designer from the Philippines who specializes in designing footwear. However as an Industrial designer, he also loves creating furniture, apparel, and automotive designs. He uses Gravity Sketch to make design visions into 3D models.

@tanmaygawand’s flow motorcycle concept

This project began by using a mannequin from the prefabs to get a sense of scale and ergonomics, before adding a set of wheels to get the basic proportions of the bike and then creating a rough sketch with the ink tool. Most of the surfaces were created using the ribbon tool (with the easier access to this being Tanmay’s favourite upgrade from the Gravity Sketch 6.0 release). The process then involved modifying surfaces until he was happy with the result. After adding some final details he changed the environment and took some screenshots.

About Tanmay Gawand

Tanmay is an industrial designer from Mumbai with a passion for spatial design. He’s been working in the product design industry for the past few years, and is always excited to explore new possibilities in the AR/VR space. Exploring and learning Gravity Sketch has been a major part of him diving into this new field.

Tanmay’s Behance

@pokraslampas’ flow mask

Gravity Sketch > Blender > Cinema 4D > Redshift > Adobe Lightroom >3D print (Anycubic 6k mono)

Pokras used a pressure sensitive brush to sketch over a Gravity Sketch prefab mannequin bust, and later in his studio re-created the original scale and proportions before 3D printing. In this work, he explores abstract calligraphic forms and the plasticity of lines created in virtual space. This mask forms part of a new fashion photo project.

About Pokras Lampas

Pokras Lampas is a multidisciplinary artist known for his large-scale projects, from world-record murals of squares and roofs to epic installations, mapping and digital canvases. Pokras combines work on art projects with exhibitions around the world, performances and street art festivals, while constantly going beyond calligraphy in his own clothing brand, international collaborations and digital experiments. He works with his own alphabet, which laid the foundations of the writing of world cultures, creating the calligraphy of the future – Calligrafuturism. Participant of projects, solo and group exhibitions in France, Germany, Italy, Portugal, China, South Korea, Japan, Britain, USA and UAE, Pokras collaborated with brands Lamborghini, FENDI, Dries Van Noten, Nike, Adidas, NASDAQ, Comme Des Garçons, Binance, Apple and more.

Pokras’ Behance

@benfluencer & @kuba_hyperliving’s flow bridge

Flow Bridge is a case study, inspired by the 3D-printed bridge by MX3D, in which Gravity Sketch and Meta Quest Pros were used to design and real-time review at the location. The XR-enabled design process allowed them to not only visualize the concept in its intended location but also to scale it in the actual environment. This immersion helps harmonize the design with its surroundings, ensuring a seamless blend of innovation and tradition.

The project underscores the potential of XR in revolutionizing workflows across industries; designing with reality. Imagine the possibilities – city planning with immediate large-scale visual feedback, remote collaboration on intricate designs, and an overall more efficient design process.

About Benjamin Desai & Kuba Jekiel

Benjamin Desai, a Los Angeles native and now Munich-based XR creator and futurist, intricately weaves art and technology to construct immersive experiences. As a one-man agency, his freelance work as an XR Creator & Innovation Expert specializes in developing comprehensive XR solutions, utilizing a fusion of AI, AR, VR, and 3D design to curate captivating global narratives.

Benjamin’s Linkedin

Kuba Jekiel is an Amsterdam-based metaverse architect and XR designer, blending physical and virtual worlds in his creations. He is a founder of Hyperliving, a studio creating digital experiences for brands such as BMW, ING and KPN and a co-founder of Metaverse Artisans, an international group of VR artists using Gravity Sketch to collaboratively design all sorts of creative visions.

Kuba’s Linkedin

@andrew_ley’s water spout

Pen & paper > Gravity Sketch > Octane > Lychee

The Peace Lily water spout was a fun weekend project for Andrew. Having been recently gifted a lily for a house warming gift, he was inspired by the flower shape to sculpt a small, ornamental water spout to sit alongside it. Reference photos of flowers and different spouts were gathered before doing some quick ideation sketches and then blocking out the basic shape in Gravity Sketch where he continued refinement of the surface and volumes. Test renders were done in Octane, and Lychee was used for the slicing ready for 3D printing.

About Andrew Ley

Andrew works as a concept artist in the animation, gaming and music industries.

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